Sunday, November 12, 2006

i'm liberated

I finished Killzone Liberation and it hasn't been a week since I owned it. I was really frustrated with this game, and I really wanted to enjoy it. The frustration was just too much. There are only two boss battles, but they are close to impossible to beat. It took me 5 hours to figure out how to kill out one boss. What I couldn't figure out was that there was another ammo box is the bottom left corner of the screen. Now you are asking yourself, "Why didn't you see it you dumbass?" That is the problem. I couldn't see it because the camera wasn't in my favor. You have this ridiculous isometric camera which doesn't let the player see anything nor can you adjust it. Syphon Filter: Dark Mirror was probably one of the best designed action games on the PSP. You can adjust your camera, switch firing modes, switch weapons, they have cover that actually works. That game was close to perfection. Killzone Liberation has nothing of that. For a game that relies on cover, it does a shitty job since you can still get hit in cover. This game should only be $30 instead of the $40 I paid for it. I even had more fun with Metal Gear Acid.

Anyways, I can't wait to be playing on my Playstation 2 when I get home this Friday. Guitar Hero II, Final Fantasy XII, God Hand, Okami, Bully, etc, just so many games to try out before I go back to school.

As for school, I just spent 5 hours coding css and odbscript. Pretty sweet stuff. I might implement some of the things I learned on my journal.

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