Sunday, June 02, 2013

Seeking a Friend to Play Some Fuse

Sorry for the lack of updates, but as you would have guessed, I have been incredibly lazy. I just finished watching Seeking a Friend for the End of the World. A touching movie I guess. I find it difficult to watch a movie about relationships when I have not been in one.

The last game I finished was Fuse developed by Insomniac Games. It's incredibly shocking that this came from the same developer that made Ratchet and Clank: A Crack in Time. The entire game feels like the cooperative mode from Uncharted 3 expanded to a retail game. A developer with so much talent just made one of the most mediocre games towards the end of this console cycle. It's crazy.  Not to mention that they came off shooter-wise with Resistance 3, a great send off to their FPS franchise.  At the same, Insomniac tacked on a multi-player mode that sounded so by the numbers that I couldn't bring myself to play it.  Fuse should have been an extension of the mode they had created in Resistance 2.  That mode was unique and shared that awesome Insomniac charm.  Instead, we are left with a competent shooter with fragments of the Resistance 2 co-op mode.

The story in Fuse does not really go anywhere.  I was shown a flashback of some sort with Naya, the character I had chosen.  Of course, it does not lead anywhere other than the father saying that he hopes she would come home safe when the mission ends.  No internal struggle or emotional bond to make with the father daughter relationship.  Nothing.  It's just a run of the mill save the world scenario.

One of the things that is pulling me along and somewhat justifying my purchase is Echleon mode.  A cooperative mode where you and three others fight hordes of increasingly harder waves of enemies.  It's a fun mode only if everybody knows what they are doing.  I've run into matches where players who control Izzy, the healer of the four, that do not drop a single med beacon which revives players.  The med beacon is crucial to everybody's survival as well as Dalton's drop a shield mechanic during the "protect the Fuse cell" missions.  It's fun seeing a solid group work together but seeing only four unique weapons can get pretty boring after a while.  The reason why Mass Effect 3's multi-player works so well is that there is an enormous cast of characters to choose from as well as a bunch of weapons at my disposal.  Seeing what combinations work is incredibly satisfying so by only having four weapons in comparison seems a bit dry in my eyes.  There are team perks to help alleviate struggling with certain missions but most of the time it comes down to the team working together to take down bullet sponge after bullet sponge.

Overall, it's a decent time until I can get my hands of Remember Me.  Decent is something I wished I didn't have to say about an Insomniac game.

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